It is an animation movie — shown in theaters and
broadcasted on television. It is a video game. Loya, the movie, is
one path between many that Loya, the game, can generate.
Facing his computer, or his game console, the player sees
the exact same images, listens to the same sound track, discovers the same
story, but with the ability to take control.
Several games became movies — Tomb Raider and his star Lara
Croft for example — and many movies inspired video game products. But
adaptations were always very loose and the visual identity was far from the
original one.
The digiscope is totally different. Both movie and game
find their root into a same unique object: an interactive novel. The movie
is one possible play, generated by the director during fifty hours, and
edited down to a 1:30 movie.
Movie, game: same images, same sounds, same story. Perfect
copycat. The movie suddenly becomes a toy in the hands of the gamer who is
now a full actor. The emotion of the movie theater has turned to raw action
in front of the computer.
Technical evolutions are indeed making this tour de force
possible, allowing to create a game with a movie-like graphical quality and
vice-versa. But the real heart lies into the best of the digiscope: its
story!
A movie directed and produced by a video game. A box
that people can buy and that contains all movie unexplored possibilities. A
new business scheme is born.